Ooof then yeah, it's an issue with FCEUX. Super Mario All-Stars MMC5 saves break with fceux also (latest build from TASVideos) Quote from: minucce on September 08, 2021, 01:35:00 PM Oh and the whole MMC1/MMC5 stuff, I remember I mentioned it previously, but the reason why I handle both was because originally with bogaa's work, we thought that the animation was only possible with conversion to either MMC3 or MMC5, and that's why the MMC5 version exists, it was the first one with animation made, and then eventually Fiskbit from NES Dev shared an animation hack with MMC1, and the rest is history. I'll probably go ahead and update the release pages with the new patches, since the Automap stuff seems to have been fixed thanks to the recent help Yeah that one's already implemented, should be working fine now. ![]() I also don't understand why bother with two versions. Quote from: Cyneprepou4uk on September 08, 2021, 04:27:57 AM In case other games or projects with SRAM+MMC5 also behave in the same way then I'll open the issue right away. I could probably open up an issue report in the official FCEUX repository here:īut let me know if this is absolutely the case for MMC5 with SRAM. Then yeah it might be something with FCEUX then. Oh Legend of Link has the same problem too? Legend of Link also does not reload saves on fceux. I think MMC5 load bug is fceux problem Mesen and others load battery ram correctly. I was mistakenly thinking of something else. ![]() MMC5 Automap went from (scanline 0, pixel 185) to (scanline 260, pixel 130) with latest compiled build. ![]() Quote from: minucce on September 08, 2021, 12:09:06 AM
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